ГЕЙМИФИКАЦИЯ НАНООБУЧЕНИЯ КАК ФАКТОР ПОВЫШЕНИЯ МОТИВАЦИИ СТУДЕНТОВ

Authors

  • Наркабилова Гулноза Пулатовна Доцент Ферганского государственного университета

DOI:

https://doi.org/10.66345/stj.v4i2.5029

Keywords:

геймификация, нанообучение, мотивация студентов, игровые элементы, когнитивная нагрузка, самодетерминация, высшее образование

Abstract

В статье исследуется потенциал геймификации как инструмента повышения мотивации и вовлечённости студентов в условиях нанообучения (nano-learning). Проанализированы теоретические основы интеграции игровых элементов в сверхкороткие образовательные модули с опорой на теорию самодетерминации (SDT), модель ARCS и теорию когнитивной нагрузки. Предложена модель геймифицированного нанообучения (GNL-модель), включающая систему баллов, бейджей, уровней и микросоревнований. Обоснованы перспективы применения данной модели в вузах Республики Узбекистан.

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Published

2026-02-18

How to Cite

ГЕЙМИФИКАЦИЯ НАНООБУЧЕНИЯ КАК ФАКТОР ПОВЫШЕНИЯ МОТИВАЦИИ СТУДЕНТОВ. (2026). SCIENCE TIME JOURNAL, 4(2), 403-410. https://doi.org/10.66345/stj.v4i2.5029
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